


In metalness workflow, the following maps are used for rendering: Metallic Workflow and Principled BSDF ShaderĪll texture maps offered by also follow metal workflow which is 100% PBR safe. This step is optional, but it can ease the texture alignment.

UV maps of all 3D models MUST be unwrapped first before applying PBR textures. In this tutorial, the following car model is used for demonstration. The purpose of this tutorial is to teach 3D artists how to apply physically based rendering (PBR) textures in Blender (3D modeling software).īefore applying any textures, a 3D model is required.
